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Canaryville
Admiral



Joined: 19 May 2009
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re: Lancer Frigate and Nebulon-B Frigate on TC!

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This would of been nice.

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http://forums.station.sony.com/swg/posts/list.m?topic_id=1070985
Alirc
Admiral

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Joined: 16 May 2009
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re: Lancer Frigate and Nebulon-B Frigate on TC!

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holy crap. GU17 is going to be awesome...

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Thanks for that, now I need to go change my pants.


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Alirc
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re: Lancer Frigate and Nebulon-B Frigate on TC!

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Quote:
Hjal was kind enough to spawn some of his new NPCs for us to fight. Along with some new NPC fighters that pretty much PvP--for example, my B-wing couldn't keep up with the Tier 7 TIE fighters, they outran me *and* can use boosters--he had some capital ships he spawned for us to fight.

The Nebulon-Bs and Lancers both share some similarities with our already-existing capital ships. Like the corvette and ISD, destroying components meant targeting their physical location and hammering them with missiles or lasers. Unlike other capital ships, though, you have to bring down the shields and armor before you can hit the component. Both the Neb-B and Lancer frigate have a very high recharge rate on their shields, which means attempting to whittle the shields down bit by bit won't work.

They also have some area defenses against fighters getting in too close. All of your weapons could get disabled; sometimes overloads were reset.


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Krigulv Snerra



Joined: 19 May 2009
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re: Lancer Frigate and Nebulon-B Frigate on TC!

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aw, i thought they were new pobs when i saw the topic title
such a tease, birdman!


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Joiry_

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re: Lancer Frigate and Nebulon-B Frigate on TC!

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Ugh, are those the awful trando repeater pseudo-multi bolts, just colored green?

Looks potentially cool. But I still don't like these in close specials that disable stuff. Its not really canon and are just a poor solution to zippy fast fighters. The real solution, which they'll never implement, is to slow everything down by a bit.


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